![]() ![]() ![]() The challenge, the tension, the dark unsettling atmosphere. You know what made Dead Space good? It was its HORROR ELEMENTS. The only game I know that has a similar system is Path of Exile, where you add different mods to your spells. Although in generic FPS you can give your weapons different accessories and attachments, it is essentially the same gun with slightly altered stats. If this was an action FPS game, it would've been brilliant. It turned encountering enemies from something terrifying, to something I look forward to. It's a shame that such an interesting system was implemented in a horror game, which made it feel very out of place. Each playthrough, I tried a different combo and had very different experience. You could even make your gun rotate 90 degrees to aim at specific limbs, or make your rounds explode on detonation.The possibilities were endless. Then you choose attachments to add elemental damage, extra ammo or a zooming scope. Each gun can have a mod to give it different characteristics: faster fire rate, have a conic spread, bounce between enemies,etc. It's pretty straightforward: choose a mainframe. The basic idea is that you can slap two guns into one. I can't name many games where I spend hours experimenting on different weapon combinations and mods. r/CoOpGaming - A community for co-op gamingīesides some inconsistencies, weapon crafting is without a doubt the best part about that game, at least to me. r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind Top-level comments must be at least 100 characters in length.Accounts must be at least one month old.External Links must follow these guidelines No topics that belong in other subreddits This subreddit shouldn't be used for advice of any kind. Use sufficient detail and examples from multiple sources.Clearly define the purpose of your post.Engage in good faith with the points the person you're replying to is making.No discrimination or “isms” of any kind (racism, sexism, etc).Discuss GamingĪll discussion must be about gaming 2. I must have started and prematurely quit that stupid mission 3 times before I finally had the time to play it all the way through.DARK MODE NORMAL MODE Rules 1. I wanted to play the mission, but didn't have the hour plus necessary to completely complete it. This was a huge annoyance in that Crow's nest side mission and delayed my progress in the game by probably 2 weeks. Then you save and quit, come back later and you're 45 minutes behind where you expected to be, because it didn't really save. This makes it seem like the game "remembers" where you are pretty accurately. For example, if you die in a side mission then you will respawn a few minutes back within that side mission. The real problem with the DS3 saving system is it's so damn unclear when you are truly saving. That was scary, and it was meant to be exactly like that. ![]() I used to love the added challenge that ink ribbons provided in Resident Evil, for example. The issue for me isn't the restricted saving. I feel like some people have been excusing the save system because the restricted saving adds to the horror. ![]()
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