![]() zooming in on the circuits of the robot’s brain a la Logic Bots), then RoboCo would need a new interface and systems to support that other editing environment. If the logic blocks were still physical but were attached in some other editing mode separate from normal robot editing (e.g. If RoboCo had logic blocks that were physical parts on the robot, then any robot with complex logic would become big and unwieldy.This is the cumbersome flipside of that puzzle-like thinking. Creating even a moderately complex behavior out of such simple units can require lots and lots of logic blocks strung together.Coding in this way can inspire fun, puzzle-like thinking: How can I combine these simple game pieces to make something powerful? Much like when players use redstone in Minecraft to make 3D printers. ![]()
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